Update 0.9.0a: Major
This is the first major update of the year! This update is truly massive adding a ton of new mechanics. This represents a new direction I want to take with the game, which is more uniqueness of each item and enemy. Alot of time was dedicated this update to make everything extendable. Which means you should be seeing more variety in your dungeon crawling. Either way here is the changelog. This update is major which means is free
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Patch 9.0.1a
Fixed arctic foxes spawning on the incorrect floor in increased numbers
Made the control menu pop up if it's the first time you are entering the dungeon.
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Added a new enemy, Snow leopards. Added a new mechanic associated with them: Amplification. Under certain conditions the certain enemies will be amplified, causing stronger attacks and different behaviors. (Currently only Sneps can be amplified). Naturally the player can also become amplified if you're transforming/transformed into the enemy.
Added shop indicators above npc’s so you know that they are not hostile.
Added the ability to delete your save file under the settings menu (backups won't be deleted but will still be overwritten)
Fixed the settings menu so now you can properly set your resolution and auto move delay.
Fixed concentration spells behaving incorrectly when saving/loading and when losing.
Fixed inventory spacing
____________________________________________________________________________ Added 2 new NPCs. They have a 50% chance to spawn each floor and will sell you items.
Added a new console command /givetokens [amount] {temporary=true}
will give you a number of tokens. because these things are permanently saved to your save file i've made it so that adding tokens by default will give you temporary tokens that will disappear when the run ends or when you save and quit. these will be spent first at a store
Added a new item, the torch
Added a token reward if you lost due to a cursed item
Fixed humans not having a vision radius.
Fixed Status effects given from items just being non-functional
Fixed the red-dragon spawn chance
Fixed the starting rations from being undroppable.
Fixed base forms not interacting correctly with the limb panel.
Changed the inventory item spacing
Changed the limb panel text so that it uses your base form instead of "human" as the default
Added the ability to change your base form into any enemy you transformed into before (the unlock condition will change later). starting the run as one with the benefits and drawbacks that include. (you can do so by interacting with the machine near the hub)
Changed regression logic a fair bit. you'll regress back into your base form as long as you have no active transformations. this regression is random across all non-base form limbs.
Excluded the map from the colorblind filter.
Changed the way 3rd transformations interact. now if a limb is trying to transform into 3 different things, instead of the 3rd one outright taking over, it will now decrease the second transformation until its nearly gone.
Enemies will now be cleared around the spawn area when you get knocked out.
Reworked how items spawn. The item pool is a lot more varied now And is actually sensible. for now...
Added cursed items v2. Any item now can be cursed (with few exceptions) And require a new spell scroll to purify.
Cursed items now become permanently equipped until purified.
Some items will always be cursed and have unique mechanics.
Added 5 new cursed items with a small rework done to the cursed existing items.
Cursed Items now have dynamic descriptions.
Cursed items will now notify you when you have been cursed
Added 2 spell scrolls. a new item type
Your inventory is now sorted by consumables > weapons > Armor
Finally tracked down that random transformation bug and unlocked transformations.
Added the species that a sublimb belongs to.
Fixed the formatting on sublimbs so now its consistently capitalized.
Fixed the silver ring being VERY broken.
Files
Get Transformation Dungeon
Transformation Dungeon
A In development dungeon crawler were you avoid (or actively pursue) transformations into various enemies.
Status | In development |
Author | jakethebeest |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Furry, Roguelike, Roguelite, transformation, Unity |
Languages | English |
More posts
- Update 0.8.3p: Minor22 days ago
- Update 0.8.2p Minor44 days ago
- Update 0.8.1p: Minor65 days ago
- Update 0.8.0aNov 01, 2024
- Patch 0.7.0.3aSep 28, 2024
- Patch 0.7.0.2aSep 19, 2024
- Update 0.7.0aSep 18, 2024
- Official Discord AnnouncementAug 27, 2024
- Official Patron Announcement.Aug 14, 2024
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